Grants up to 2 / 4 / 6 health regeneration per 5 seconds based on missing health.
Assume that we take 3/3 in that mastery and with a Champion with 522 Max Health,
1hp5 kicks in at 486 hp. This is at 93% hp.
2hp5 kicks in at 390 hp. This is at 74% hp.
3hp5 kicks in at 310 hp. This is at 59% hp.
4hp5 kicks in at 224 hp. This is at 43% hp.
5hp5 kicks in at 137 hp. This is at 26% hp.
6hp5 kicks in at *56 hp. This is at 10% hp.
*(56 is obviously not 10% of 522, but about 10.7%)
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